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Serious Games to Improve Quality of Life

Chair

Ombretta Gaggi, University of Padua, Italy, [email protected]

Co-Chair

Antonio Rodà, University of Padua, Italy, [email protected]

Scope

Gamification techniques and serious games are often used to capture and maintain user’s attention and motivation. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to be an efficient tool to incentivize people to improve their lifestyle, e.g., making more physical activity.

This special session will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals’ Quality of Life (QoL) and behavior, with a particular focus on people with disabilities.

The special session targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help people with special needs. Papers on both theoretical aspects and design method of gamification techniques and serious games are welcomed, as well as system prototypes and novel evaluation methods. In addition, the special session welcomes full research and work in progress papers and educational cases.

Topics

Authors are solicited to submit original, previously unpublished papers in the following, but not limited to, topic areas:

• Serious game design for better lifestyle promotion
• Serious games for people with disability
• Games for Education and Learning
• Gamification
• Pervasive Systems
• Assistive Technologies
• Persuasive solutions
• Methods, models and principles for gamification design
• Usability and accessibility issues
• Games for Health and Well-Being
• Serious Games for social inclusion
• Serious Games for cultural heritage

Publication

Accepted papers will be included in the Conference Proceedings. Proceedings will be submitted for inclusion in leading indexing services, Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Authors of selected best accepted and presented papers of the whole conference will be invited to submit an extended version to:

Paper submission

Papers should be submitted through EAI ‘Confy‘ system, and have to comply with the ACM format (see Author’s kit section).

Important dates

Full Paper Submission deadline: 14 September 2018
Notification deadline: 5 October 2018
Camera-ready deadline: 1 November 2018
Conference: November 28-30, 2018

We will be grateful to you for advertising this special session, for contributing and for inviting your colleagues and/or research students to submit their work. We hope to meet you in Bologna in November.